-1

-5

-1

-5

1,25

1,25

A = (-1, -2)
B = (1, -2)
C = (1, 2)
D = (-1, 2)
q1, a, b, c, d = Polygon(A, B, C, D)
K: (-1, -1 / 2)
L: (1, 1 / 2)
O: (0, 0)

Tool: Pointillés
un point
Input: A
Output: g, f, B, C

B: (x(A), 0)
C: (0, y(A))
f = Segment(C, A)
g = Segment(B, A)

Tool: Bezier3
4 points
Input: A, B, C, D
Output: b

b = CurveCartesian((t^(3) * x(A)) + (((3 * t^(2)) * (1 - t)) * x(B)) + (((3 * t) * (1 - t)^(2)) * x(C)) + ((1 - t)^(3) * x(D)), (t^(3) * y(A)) + (((3 * t^(2)) * (1 - t)) * y(B)) + (((3 * t) * (1 - t)^(2)) * y(C)) + ((1 - t)^(3) * y(D)), t, 0, 1)

Tool: Bezier6points
6 points et un réel (de [0,1]...)
Input: A1, A2, A3, A4, A5, A6, Zz
Output: lieu3

B1: A1 + (Zz * Vector[A1, A2])
B2: A2 + (Zz * Vector[A2, A3])
B3: A3 + (Zz * Vector[A3, A4])
B4: A4 + (Zz * Vector[A4, A5])
B5: A5 + (Zz * Vector[A5, A6])
C1: B1 + (Zz * Vector[B1, B2])
C2: B2 + (Zz * Vector[B2, B3])
C3: B3 + (Zz * Vector[B3, B4])
C4: B4 + (Zz * Vector[B4, B5])
D1: C1 + (Zz * Vector[C1, C2])
D2: C2 + (Zz * Vector[C2, C3])
D3: C3 + (Zz * Vector[C3, C4])
E1: D1 + (Zz * Vector[D1, D2])
E2: D2 + (Zz * Vector[D2, D3])
F1: E1 + (Zz * Vector[E1, E2])